#include "BulletSoftBody/btDeformableGravityForce.h"
#ifdef __cplusplus
extern "C" {
#endif
btDeformableGravityForce* bullet_NewbtDeformableGravityForce(btVector3* g){
	btVector3 const& c_arg_g=(btVector3 const&)(*g);
	btDeformableGravityForce* wrap_out = new btDeformableGravityForce(c_arg_g);
	return wrap_out;
}

btVector3* bullet_btDeformableGravityForce_GetFieldOfM_gravity(btDeformableGravityForce* c_this){
	return (btVector3*)(&c_this->m_gravity);
}

#ifdef __cplusplus
}
#endif
